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"Epic Brofist" for Jin and Kazuya's Limit Break in PXZ2, as it involves the two punching the enemy from opposite sides, a reference to the Bandai Namco logo screen for the Tekken games.Bruce Willis for Bruno Delinger, due to his character and first game being dolled-up as an adaptation for Die Hard.Fanfic Fuel: Having everyone else from Bandai Namco/Capcom/Sega/Nintendo (and by extension, additional companies who have yet to join in a PXZ game like SNK, Konami, Arc System Works, Koei Tecmo and Square Enix, among others) join in the fight against Ouma or fight alongside Ouma.Even Better Sequel: Despite it being largely the same as the first game, Brave New World is generally considered to be superior in all aspects compared to its predecessor thanks to its gameplay tweaks, character roster, and the developers addressing fan complaints about the first game.However, many say it's worth it to see so many characters from different franchises interact in a single story that meshes aspects of all their worlds together. Enjoy The Story, Skip The Game: The gameplay is much contested due to being repetitive and quite long.Ending Fatigue: The penultimate stage and the final stage of both games will tire players out before they finally see the ending.Then again, see Unintentionally Unsympathetic below. Knowing that he's basically been half-mad since the day he was born also can add to this. Cry for the Devil: Vile may be a cruel, murderous psychopath, but it's hard not to feel a twinge of pity for him when his single-minded obsession with beating X just leads to him dying all over again.On the Les Yay side, some artists will pair Estelle with Lucina, though this one's more obvious thanks to the numerous amount of times the two interacted in Brave New World, such as holding hands while jumping on a catapult.A popular pairing is Strider Hiryu and Valkyrie, which stretches back to Namco × Capcom.Broken Base: Both games borrow the Turn-Based Strategy formula of Namco × Capcom with the Action Commands button-inputting of Endless Frontier, but is this mechanically "good" as part of gameplay or does it become a redundant chore after a while?.Makes sense since in Sakura Wars 3, Ciseaux is the first major boss you'll fight in the game. Breather Boss: Unless players deliberately make a mistake during Combos, Ciseaux is one of the easiest bosses in the first game.A lot of Mooks that are way too close to each other with not a lot of health that you can use MAP attacks with impunity, Phantom finally joins the party for Haken and Kaguya's MAP attack (though you can't use it here), Vile is in his Ride Armor and also a boss fight on foot, all to the tune of Rocks! Unfortunately, the spoiler's not present in the localization. Best Level Ever: Stage 27 ("The Dimensional Cliff") from the first game is practically one of the best parts.The fact that Brave New World shows the Koryuuji mansion late in the game yet the two don't make an appearance and are only mentioned in passing only peeved Kogoro/Mii fans more.
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Others see them as an underdeveloped, but still interesting duo whose dynamic should have been appropriately explored in the sequel. Base-Breaking Character: Some fans see Kogoro and Mii as Flat Characters who fade into the background ( despite being the main characters) as the party grows larger, making them unappealing and unvaried compared to other pairings.
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